Controls

The game can be played using only one button. What button, you ask? I don't care, to be honest :) Use what ever you like, mouse or keyboard.

  • Single Tap: rotate left 90°
  • Double Tap: rotate right 90°
  • Hold: move forward (or fight, if in front of an enemy)

There are 3 buttons you have to press to open the three barriers to the exit, but to beat the final enemy, you also have to collect all 5 power ups, which increase health/attack.

You need to find the first power up, before you are able to fight the enemies.

It's my first jam and my first game I publish, I hope you like it :)

Comments

Log in with itch.io to leave a comment.

Really good! Good to have a double tap to rotate the other way (didn't notice it before reading the text =)).

Thanks! :)

I looked at my reasonable options with only one button and that were: click, double click and hold click :D (a triple click or something like this would have been too much I would say)

But I had on my to-do list to add three little animated icon-pairs to the bottom right corner indicating the possible actions a player would have and swaping the second icon out depending on the situation (e.g. movement an arrow forward, but if in front of an enemy, that icon-pair would show the hold-icon and some sort of sword clashing), but... time and my lack of graphic skills said no :D

Neat idea! liked how you manged to create player movement without making it frustrating or too difficult to figure out.

Thanks! :) I also tried to think about a reasonable way to implement an inventory system (e.g. to drink health potions), but couldn't figure out a nice way to access/open it while still keeping it simple to interact with just one button :D and also, I had some other stuff to-do that needed to be implemented (e.g. Character models and the camera movement at the beginning were finished like 3 hours before I uploaded the game) ^^'

(1 edit)

Cute game! I like the camera effects when you move, it feels neat. While the wait time for the input is necessary, it does make the controls feel a little clunky, perhaps the idea you have is a bit too complicated to be done with just one button. Also some indication of the enemy's health or something might be useful, like they change colour or something each time you hit them, because at first I thought that the powerup didn't to anything. Pretty neat game overall though :) Great job on uploading your first jam too!

Thanks for your feedback! :)

Yeah, I worked the first two days only on the input system because I could not make it work with the input system from unity. I tried around a bit with the wait time, currently it's 0.3 seconds, didn't want to make it much shorter, because then, you may not be able to make a double tap, if you are too slow.

I wanted to do something like color change or maybe make the eyes look a bit more angry or something like this, but I didn't have the time. And, I must admit, I prefer the coding part instead of doing graphics and that kind of stuff. But a friend of mine, who wanted to do the 3d models and textures didn't have time, so I had to do it myself ^^

Maybe I will do some updates and try to improve it. I also have some other ideas in mind, I want to try out :D